2009 - Work for Neured - polish company providing software and web solutions. Seventhtear was in charge of design and implement application for statistical researches. Program was able to generate raw data about each reaearch with single statistic data and global statistic data. Whole application created in Delphi.
2008 - Work for Metropolis Software on game “THEY“. Metropolis Software is a developer of computer games. Seventhtear was in charge of implementing weapon system, player movement and interaction with game world, and other things that are strictly related to player. Also we administrate PhysX (commercial physics engine) and implementing own physical behaviors not supplied by PhysX module. In our work we have used C++ and LUA scripting language.
2007/2008 - Work for Rebelmind Studio. We have worked for company that develop computer games. Seventhtear have implemented completly new physics engine for company internal game framework. Engine has: collision detection on OBB, AABB, meshes and terrain. Player moves by applied force. There was also many callback functions for administrating time simulation and collision handling. Language used - C++.
2007 - Work for Patryk Scelina - Picture & Sound. Design and implement new physics core for independent transmedial project called “Relativity“.